This page displays all the different changes the Pixel Character Creator 2D underwent, from version 1.0.0 all the way to the latest version.
Changelog
Documentation: Pixel Character Creator 2D
Table of contents
v1.0.1
Version 1.0.1 Patch
Bug fixes
- If the user selected a Character Template and then deleted said template, the Character Creator Window would fail to load. The selected Character Template will now default to the last available character in the template list.
- If the user disabled the exporting of animations and then re-enabled this option, the Preset Summary window would still show that animation exports were disabled. This toggle function is now fixed.
- Template Characters had missing sprites in their animation clips. This caused errors if the user wanted to fetch Animator Template Data from the Character Templates. This is now fixed.
- If the user wanted to create a character without adding Character Text Tags to the global character data, the character export would fail. This is now resolved and completely optional.
- Sometimes character names would be forgotten upon exporting the character, leaving blank names that prevent animations from being exported. This is now resolved.
Changes / Additions
- A new debug message is added to inform the user of missing sprites in Template Character animation clips.
- Small tweaks were made to comments and guiding texts in order to prevent contradictory instructions.
- The template characters that are provided with the download of this asset now have their default Walk Speed set to ‘Regular’ and their Run Speed set to ‘Very fast’.
v1.0.0
Version 1.0.0 (first version)
This is the default version that was first published on the Unity Asset Store and Itch.io.
All of the documentation, provided in Chapter 1 through 7 applies to this first version, unless explicitly stated otherwise.